Recently, I have become absolutely obsessed with the video game series, Fallout. I have been so utterly lucky to have fallen in love with the game just a week before E3, after the Fallout 4 trailer released. My father had been talking about how he pre-ordered the Pip-Boy Edition of the game – not yet knowing that a Pip-Boy was actually included with the special edition version of the game – and on that same night was E3. As soon as they started showing concept art of the game, I knew that this would be the game that would stick with me for a very long time. (I’m an artist myself, and seeing all of that beautiful work, before the gameplay had even started, was very inspiring for me.)
I could talk about the game itself, the feeling I got when I was watching Bethesda’s E3 conference, or how I feel about Fallout 4. Instead, I’m going to start this post with this quote, referencing the DLC for Fallout 3, Mothership Zeta;
“The Great War, in order to fit with the established motif, needs to be purely human conflict to be a morally ambiguous, horrifying event. Adding little green men turns Fallout from a serious setting and hyperbole about the nature of men into a grotesque comedy.” From Michał Tagaziel Filipiak.
I agree with this to an extent. I think Mr. Filipiak definitely falls into the group of people that think the Fallout series is just meant to be some dark, gritty, and mean series about one person going on a dark, gritty, and mean adventure. It isn’t. With the game’s characters and companions making jokes left and right, Easter Eggs being around almost every corner, the Fallout 4 trailer containing the phrase, ‘You ready to f–k some sh-t up?’ and the perk ‘Wild Wasteland’ even existing in Fallout: New Vegas, it’s kind of odd to think that so many people really see this game as something it just isn’t.
A lot of people are just missing the point of Fallout. It’s truly such an uplifting game if you put some thought into it. People are still surviving in this world, they’re making factions and civilizations and complete towns and cities all by themselves. The town of Megaton was built by scratch with the hands of people that cared enough to try and survive. The Strip is still lively and rich and glowing. Vault City became what it is from sheer will power. (From my knowledge, that is.) While the world itself may be mean and cruel, the people themselves are still surviving.
While every faction in Fallout; New Vegas has a gray morality, and Fallout 3 is certainly much more black and white, people, individually, lean more towards being kind if your character is a good person. Look at the companions; Butch Deloria in F3 is constantly acting like a little kid, Charon in F3 and Raul in FNV have, arguably, the most humor in both of their dialogues, and the fact that Rex in FNV can howl at you and tell you that ‘Jimmy’s fallen down the well.’
Now, look at the character that starts the entire game; Benny from FNV uses awful 1920’s slang, calling a female character things like ‘pussycat,’ ‘one crazy broad,’ saying that you and he need to be ‘smooth like smooth little babies,’ and that he calls certain body parts ‘charlies,’ I really don’t see how people can make this game out to be nothing more than a game about a post-apocalyptic world.
When it comes to the topic of ‘little green men’ being added into this universe in canon; The DLC Mothership Zeta was not an amazing DLC. It went on for twenty-forty minutes too long, and had the worst boss fight I have ever had the displeasure of playing through. But, I don’t think it’s that huge of a deal. I really don’t think that aliens being a part of the Fallout universe is some great, huge immersion-busting game-breaker, like so many people seem to think it is.
It’s just a DLC. From my point of view, from my personal memory, there was never some big reveal in this DLC that the aliens caused the great war. Nuclear launch codes were released from a tape that was recorded from a captive that had been a part of the U.S. military.
Did the aliens start the bickering between China, America, Russia, etc.? Did the aliens help these countries start building nuclear weapons? Did the aliens destroy most of humanity? If anybody knows, let me know. In the DLC, you can blow up an entire state though, which is rumored to be Texas, and has absolutely zero effect on the game.
This was an irrelevant DLC. A lot of people just don’t understand that the Mothership Zeta DLC was never going to be an amazing, show-stopping DLC that enhanced the lore by a million. It’s truly one of those few DLCs on Earth, that’s really just a DLC.
I’m always okay with having a Fallout conversation with anybody, but when we’re discussing the topic of DLCs that did something for the lore, talk to me about Lonesome Road, Dead Money, and The Pitt.